
You just keep playing.Īll this was true of the excellent PC version, of course, but the Xbox Live Arcade release narrows the focus. As you become obsessed with reducing your level-completion time, and the number of checkpoint-resets to zero, the speed of the reset response gives you no chance to break the cycle of attempts. The resets are instantaneous, so even if you should land on some explosives, or on your head, and "sustain too much damage to continue" as RedLynx politely describes it, you'll be back to task faster than you can say "temporary blip". You may only need three controls to move your bike around every level in the game, but the most important buttons are nothing to do with movement: they're the Back button, which resets you to the beginning of the level, and the B button, which drops you to the last checkpoint. In many other respects, Trials belongs to the same category of game as TrackMania. There's only one camera option on XBLA, compared to several on PC, but I can't think of a single time it caused me problems.

Developer RedLynx uses them once, and then ditches them in favour of the next bright idea. What sticks in the mind about the metal spheres though is that you never see them again in the campaign. You have to manufacture the key flicks, hops and jumps out of nothing but speed and weight distribution. Trials HD is a motocross game with snazzy 3D visuals but strictly 2D gameplay, and challenges like the metal spheres force you to make the most of the economical controls: accelerator, brake, and the d-pad or stick to adjust your rider's position between pulling back and leaning over the handlebars. With the gap reduced, you can hop to safety.

At first, it's maddening: moving forwards moves you backwards! But after a while you realise that a precise landing allows you to inch backwards at just the right pace to push each sphere forwards without falling off. There's a level, around halfway through Trials HD, where the only route to success involves hopping your little stunt bike between two giant, latticed metal spheres, which roll backward and forward depending on your direction of movement when you're perched on top of them.
